
Rawne Karrde
Deep Core Mining Inc.
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Posted - 2007.10.23 11:09:00 -
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1. What do you use your carrier for? Name all the activities you use it for (ALL activities).
Hauling and a few POS shield boosts.
2. How much support do you feel you should need when you field your carrier for combat when going against a gang of 3? A gang of 5? A gang of 10? A gang of 50?
Gang of 3: I had two tacklers Gang of 5: I had 3 tacklers Gang of 10: I had 6 tacklers Gang of 50: never tried.
3. Do you think you should be able to go 1 vs 5 and win? How about 1 v 10? In other words, how many people do you believe you should be able to kill alone taking ship types into consideration. How many BS/BC's/Cruisers/Etc?
1 vs 5 against bs's i think is reasonable considering cost of the ships. 1 v 10 i think it should be more even. anymore than that the carrier should loose.
4. Do you believe that you should be able to kill a large amount of ships simply because you spent a lot of money and skill time for the ship, regardless of it's designed role (this does not just include carriers)?
Honestly when I read this first thing i though was "designed role" is what for carriers? CCP seems to have started one way, then tried to get these on the front lines, now they seem ready to nerf them back to POS. People use them as haulers, I mean really what are they really good for?
5. Do you believe carriers have too little (solo) firepower, too much, or just enough?
I think carriers are broken. Its sad when they are relegated to so much hauling. Being a person who spent a year maxing out drone skills and having things like fighters 5 and gallente carrier 5, i can't say i'm too happy with the further nerf to drones. Solo "firepower" i've found is not really that big with a carrier. I've fought 2 month old raven pilots 12 at a time and had no kills when i was solo as they kept warping out. once i got a few tacklers hanging around they all got sent to the clone vats, but it took support. so solo, i find carriers are really just asking to die honestly. even with their tanks they die very quickly these days when "solo". Look at the forums and killboards, how many carriers are slaughtered ratting in 0.0 or smoked when solo in low sec. Its a lot.
6. What do you believe a carriers role is?
I think they should mimic the roles of terrestrial carriers. They should have high defensive capabilities like flak cannons and other defenses. They should be able to carrier more equipment internally. I'm not asking for more cargo space, but the ability to hold more material as a supply base of sorts. IF what ccp is aiming at for this change is to make carriers more about groups, I'd say why not make fighters pilotable by corp/alliance mates. allow a pilot to board and have his skills also affect that fighter. Also allow the pilots int he fighters to dock and jump with the carrier pilot.
7. Do you believe the carrier achieves this role through it's current abilities?
I think carriers are more just glorified haulers rather than the bulwarks of fleet defence they should be.
8. What would you change about the carrier if this drone change came into effect? Increased Repair Range? Increased Repair Amount? A Triage buff to allow control of the 5 fighters/drones you're able to deploy? The ability to control 5 additional fighters/drones if Triage Mode is activated? Less Cap needed for self rep/remote rep? (add what you believe would be a change worthy of the suggested drone change)
After playing with triage for only a short time on sisi before it even came ingame, I can honestly say i never took a second look at it as it just seemed to be totally broken. Those with more combat experience may have found it useful, but imho, i think its a waste of code to start so i couldn't honestly give you any useful feedback on this.
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